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Speculative
Friction:
a blog of comics and literary criticism written by Bill Baker
2-22-06
"on the road again"
So, as I write this, I'm in New Jersey, sitting in the family room
of my friend and Blood in the Gutters' webmaster Paul Michael Kane's
home. Heather, Paul's wonderful wife is watching their daughter,
Peyton play with just about anything she can get her mighty little
hands upon. Their fine old dog, Cherokee, is lying at my feet, sleeping.
And if this all sounds just a bit too homey or Norman Rockewellish,
well, just bear in mind that Cherokee has taken to following me
about the house in my wanderings; the Kanes think it's just him
being cute and adopting me as his own, but we all know better, don't
we?
He's just doing his job, making sure this stranger doesn't steal
the family silver. And that I don't pee in his favorite spots in
the year. At least, that's what I figure.
And if you've begun wondering where's the comics talk, well, it's
going to be a little short this week. Spent a good part of it travelling,
and not much reading and thinking about comics...or having any real
time to apply myself to creating anything of real depth. So, today's
going to be about peeking behind the scenes of "a minor incident
of no real import", the short tale I wrote for the forthcoming
The Wicked West 2 trade collection.
As with most comics of any length, the starting point is the script.
While there's no "right" way to format something like
this, I tend to prefer working in what's generally called the "full
script" approach. What that means, as you'll shortly discover,
is that the scripter will supply the artist with just about every
piece of information they'll need to create a page of comics art--from
the number of panels and their configurations, to the point of view
used in each panel and the attitude, expressions and utterances
of every character depicted. I tend to write this way so that the
artist can know as exactly as possible what I'm thinking of/seeing
in my mind, with an eye to improving or refining what I'm trying
to do visually, and always with the understanding that they should
adapt or even completely alter these "instructions" as
necessary in order to make it work and do it their way. Comic books
are, like theatre and music and most of the arts, essentially a
collaboration not just between author and audience, but also of
artist and writer and colorist and letterer and editor. As such,
I understand that I'd be a fool to disregard or even prohibit their
insights and contributions.
Regardless, copied below you'll find the first page of my script
for the "a minor incident of no real import" short. I
offer it for your enjoyment, and to help illuminate the creative
and production mechanics of making comics, if only in a small way.
I also offer my rough layouts of that page in the same spirit...and
knowning full well that I can't draw a stick figure to save my life.
So go ahead and laugh, please, at my fumbling illustrations. Lord
know, I do. Constantly and loudly.
"a minor incident of no real import"
a tale of The Wicked West written by Bill Baker and illustrated
by The Fraim Brothers
Page One
Five panels total. A "wide screen" panel at the top, with
the remaining space divided into four panels of equal size, stacked
two on two.
Panel One
This is a page wide, maybe quarter page high panel with an elevated
establishing shot of a flat expanse of prairie as the sun sets on
the distant horizon. Visible but not prominently featured in the
middle ground, about the only real tree dimly illuminated by a small
fire. A figure's stretched out full on the ground near the fire,
and a horse grazes nearby, basking in the sun's dying rays.
Important art note: Please always keep horse "in the sun"
or westward of Cotton. You'll find out why...but it is kinda important,
ok?
Imprinted in blazing letters upon the clouds themselves we see:
TITLE LETTERING: "a minor incident of no real import"
Panel Two
Same idea, except we've zoomed into a medium distance shot and lost
some elevation. The sunset's filling the panel, turning the prone
figure and horse into burnished silhouettes set against a green
and golden field. It's mighty peaceful and purty.
However, since we might be able to start making out some telling
details on the figures, it's important to make sure from the start
that Cotton's got a half empty whiskey bottle in one hand, and his
holstered pistols on hips; he's passed out drunk, poor tortured
soul he is.
Panel Three
Move in and down until the viewpoint's just a few feet off the ground
and Cotton's prone figure, bottle in hand, is a shadowy profile
in the middle distance. He snores away while his horse happily stands
in the sun in the background, sniffing the wind, living large.
Panel Four
Tight shot of Cotton face/chest, showing he's out of it. Horse grazes
sleepily in the still setting sun in the background. Damn, it's
nice, it's it?
Panel Five
Same shot, except Cotton's been shocked wide awake by the incredibly
loud *POP* behind him, as a opalescent and perfectly spherical Timeship
materializes in the same place as his horse, blowing the poor animal
to many tiny pieces which will continue to come down almost throughout
the rest of this short tale.
SFX: SPLURKT!
[Sound of horse exploding as Timeship accidentally materializes
inside of it]
And now that you've had your fill of my work, it surely means that
it's time for another installment of...
What's
Bill been reading this week?
Mark Schultz: Various Drawings Vol. 1
Mark Schultz and John Fleskes
John
Fleskes has produced yet another straightforward yet simply stunning
art book, this one featuring the unseen preliminary designs and
rough layouts of Mark Schultz. If this artist's name seems familiar,
that's because you've likely encountered his work at some point
in the past, perhaps as a writer on DC Comics' Superman monthly
or as the creator, illustrator and scripter of his own Xenozoic
Tales [aka Cadillacs and Dinosaurs]. And even if you haven't seen
this sublime artist's work before, it'd be a huge surprise if this
slim but wonder-filled volume didn't contain some image, scene or
other depiction that will haunt you for days--or perhaps for weeks
or even months. Schultz's vision and execution are that powerful.
This book has my highest recommendations, particularly for those
interested in fine illustration and superb comic art.
The first of what will hopefully be an endless series featuring
Mark Schultz's sketches and drawings
Flesk Publications
www.fleskpub.com
Everet Raymond Kinstler: The Artist's Journey Through Popular
Culture 1942-1962
Jim Vadeboncoeur, Jr. and Everett Raymond Kinstler
This
is a majestic book, overflowing with information about the artist's
life and work, filled with images of rare skill and the highest
quality. More telling still, it is equally revealing of Kinstler's
inner life and his particular pursuit of his muse across genres
and throughout the years. I began reading this volume almost completely
ignornant--or at least largely unaware--of Kinstler's work and contributions
to comic books and the fields popular and fine illustration. And
while I am now far from an expert on Kinstler--much less even well-versed
in the artist's milleu--after reading this fine book, I now have
a real feel and appreciation for what this criminally neglected
artist has accomplished over his lifetime of devotion to his art.
It is doubly criminal that this book has been overlooked or even
ignored since its publication last year. Do yourself a real favor
and investigate both this book and its subject--I suspect that you'll
be heartily pleased that you took the time to get to know both of
these worthies. Once again, my highest recommendations.
Single hardcover volume surveying, in some detail, ER Kinstler's
art and life
JVJ Publishing
http://www.bpib.com/imagesmagfolder/imagesmag/index.html
Dave Devries...The Monster Engine: An Experiment with Children's
Art
Dave Devries, et al
One
of the personal highlights of last year's Book Expo America conference
in New York City for me was the chance to get to meet and get to
know Dave Devries and his lovely wife, Michelle. We met by chance
over a business dinner during which, as luck would have it, we ended
up being seated next to each other. Serendipity rules, my friends!
Dave was one of my favorite comic book artists "back in the
day," and I'd often wondered what he'd moved on to when he
ostensibly left the field. Well, the comic book community's loss
is Kid's Lit's gain, as The Monster Engine proves with some real
authority. In essence, what Dave does is work with kids on creating
their own original monsters of various abilities, getting them to
put their visions on paper before he then paints his own version
of them. That's The Monster Engine in a nutshell, and the results
are by turns surprising, funny and even terribly touching, but always
interesting and outright fun. This brilliantly simple idea, in the
hands of someone as gifted and skilled as Devries, gives wing [and
tooth and claw, among other, more esoteric appendages] to both the
children's and the reader's imagination. Even better, the book is
designed to give every child who encounters it a means to access
their own inner artist while it also provides parents, teachers
and others a method to stimulate and promote any child's innate
urge to create and communicate. Worth every penny, The Monster Engine
is for anyone who has children, or wishes they could think like
one again.
Hardcover book filled with Devries' painted versions of various
kid's monstrous drawings
MH Press
http://www.themonsterengine.com/openingpage.html
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