Speculative
Friction:
a blog of comics and literary criticism written by Bill Baker
1-13-06
As
I mentioned yesterday, the Rann-Thanagar War trade packs a lot of
Wide Screen space opera action and intrigue into a remarkably slim
volume. Not only did I find it to be thoroughly enjoyable, I also
found it to be eminently accessible, despite the fact that it is
part of the DCU's current universe-wide makeover. Now, yeah, I have
read almost every trade that's been released in this meta-series
so far, having gotten my mitts on all but the Superman: Sacrifice
collection, and found each of those to be, at the very worst, really
fun reads. Still, none of them have quite grabbed in the way this
collection did, despite the fact that I hadn't had much contact
with either Hawkman or Adam Strange and their fictive lives for
far too long. Maybe it's because I was a fan of DC as a kid, and
especially the Murphy Anderson-era of Adam's Strange Tales, I found
myself slipping easily into this faster-than-lightspeed-paced, galaxy-spanning
and world-hopping mini-series. And even better for my purposes here,
it also proved to be a new and perfect example of How to Do Late
Attack & Delaying Action Right.
As written by Dave Gibbons and visualized by Ivan Reis, Marc Campos
and others, the current state of DC's space-faring heroes is dire
at best. Things start with a wonderful visual flourish, as we join
the Hawks in confronting a living Phoenix, before a devastating
blow is dealt by an ally to those otherworldly champions in the
form of a message delivered personally by Adam Strange. After a
few moments of well wrought backstory explanations, the trio's transported
light years via Zeta Beam to the distant planet Rann with the slim
hope of circumventing an even worse catastrophe looming on the immediate
horizon ... only to arrive in the middle of the very disaster that
they had hoped to prevent.
And
then things get really wild in a wonderfully complicated, yet largely
plausible, manner that builds to a rousing climax and what might
be best called a conclusion of sorts. This last situation arises
because, although all of the essential questions raised by the precipitating
events sparking the intergalactic conflict itself are answered in
the main by book's end, the Rann-Thanagar War itself takes place
in a shared fictional universe, so this mini-series of necessity
ends by feeding into the larger events taking place in the ongoing
Countdown to Infinite Crisis DC Comics' universe altering event.
Still, I didn't find that too distracting or upsetting; perhaps
irritating would be a better term for it, and it was overwhelmed
by the sheer amount of enjoyment gained in the reading.
But
what's really interesting to note while reading this book is the
number and diversity of delaying devices, both verbal and visual,
the creators' employ to both extend and ratchet up the tension.
There's also numerous examples of how to turn a necessary aspect
of every script -- the expository character and universe background
info that's so necessary for a reader's full comprehension and enjoyment
-- from a momentum-sapping necessity into a dynamic, suspense-generating
tool.
Quite simply, this is some might fine and fun work, and well worth
reading -- even if you're not reading for "The Art" of
it. This is high concept action and adventure comics at their best,
and a really great example of how to tell an engaging story using
company characters, to boot.
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